Finally an update!

A long while back my PC died and I lost a lot of progress that I had made on improving this game.

As such it took me a good deal of time to work back up however I've finally done it!

This update should result in smoother gameplay and few bugs!

Download

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Click download now to get access to the following files:

Windows.zip 101 MB
Tower of Hanoi Redux.apk 77 MB

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Development log

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Your drop animation is very slow and makes the game less playable. Also, it's using +90% of my CPU even without me playing it. Not to mention the 800+ mb RAM it's using. Great graphics, though.

You might be interested in my own version of this game, but it's not as pretty.

https://ericsgear.itch.io/towers-of-hanoi

Thank you for the feedback! You're more or less one of the few people I've had play it so I'm really going to take that into consideration and try to optimize better! Mine definitely used to look a lot less pretty but I changed some things and I'm pretty content with the graphics. I'll see what I can do in terms of modification!


I'll definitely check your version out! Thank you again!

I've found that not many people are playing my games, either. Granted, the topics and my graphics aren't the greatest, but I was hoping to get a few more plays.

The few Unity games I've gotten to actually run seem to have an issue with taking up a lot of CPU and RAM. It might be that Unity needs more optimizing than other languages/systems. I talked to another dev that their game was using +30% CPU and they were able to get it down to 1-5%, so maybe you can have similar luck. Events, threads, and similar ideas can easily take over a system. You might try putting in some logging to see if something is running when it shouldn't be. Just a thought.