Your drop animation is very slow and makes the game less playable. Also, it's using +90% of my CPU even without me playing it. Not to mention the 800+ mb RAM it's using. Great graphics, though.
You might be interested in my own version of this game, but it's not as pretty.
Thank you for the feedback! You're more or less one of the few people I've had play it so I'm really going to take that into consideration and try to optimize better! Mine definitely used to look a lot less pretty but I changed some things and I'm pretty content with the graphics. I'll see what I can do in terms of modification!
I'll definitely check your version out! Thank you again!
I've found that not many people are playing my games, either. Granted, the topics and my graphics aren't the greatest, but I was hoping to get a few more plays.
The few Unity games I've gotten to actually run seem to have an issue with taking up a lot of CPU and RAM. It might be that Unity needs more optimizing than other languages/systems. I talked to another dev that their game was using +30% CPU and they were able to get it down to 1-5%, so maybe you can have similar luck. Events, threads, and similar ideas can easily take over a system. You might try putting in some logging to see if something is running when it shouldn't be. Just a thought.
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Your drop animation is very slow and makes the game less playable. Also, it's using +90% of my CPU even without me playing it. Not to mention the 800+ mb RAM it's using. Great graphics, though.
You might be interested in my own version of this game, but it's not as pretty.
https://ericsgear.itch.io/towers-of-hanoi
Thank you for the feedback! You're more or less one of the few people I've had play it so I'm really going to take that into consideration and try to optimize better! Mine definitely used to look a lot less pretty but I changed some things and I'm pretty content with the graphics. I'll see what I can do in terms of modification!
I'll definitely check your version out! Thank you again!
I've found that not many people are playing my games, either. Granted, the topics and my graphics aren't the greatest, but I was hoping to get a few more plays.
The few Unity games I've gotten to actually run seem to have an issue with taking up a lot of CPU and RAM. It might be that Unity needs more optimizing than other languages/systems. I talked to another dev that their game was using +30% CPU and they were able to get it down to 1-5%, so maybe you can have similar luck. Events, threads, and similar ideas can easily take over a system. You might try putting in some logging to see if something is running when it shouldn't be. Just a thought.